Tuesday, March 15, 2005

Max 7 sp1


3dsmax7 Service Pack 1 has been released.

Fixes include the following areas:

BITMAP FORMATS
· AVI and MOV files now network render correctly.

BIPED
· Postures problems have been resolved when loading a copy of a Biped onto a Biped without a ponytail.

Multiple selections on objects with three degrees of freedom were not rotating in the correct space and has been resolved.


When using Auto Key and pasting poses the correct pose would not always paste correctly and has been resolved.

EDIT POLY
· Improved stability on assigning material to Edit Poly modified object with no mapping coordinates.

EDITABLE MESH
· A bug with sub-object transformation animation in the Editable Mesh object type, where animation done on frame 0 would not be properly created, has been fixed.

FILE I/O
· Fixed memory leak when saving .DDS files.

FILE LINK
· File Link will now first search its data set for stand-ins, and if any are found, a Reload is prevented.

LOFT
Using Shift+Move to create a copy of a Shape no longer distorts the Loft Object when “Transform Degrade” is disabled.

Loft object now behaves properly to the Scale transformation while scaling a Shape within a Loft object when “Transform Degrade” is disabled.

The "Copy Shape" (Copy/Instance) dialog window now appears when using Shift+Move to create a copy or an instance of a Shape when Transform Degrade is disabled.


MATERIAL EDITOR
· Corrected instability caused by clearing the material type in a multi-material container.

Automatic conversion of bitmap files to UNC filenames can be disabled. You must edit the ini file and add the following switch "[FileHandling] ConvertToUNC=0" to disable the conversion.

MENTAL RAY
· Final Gather now ignores incorrect UV coordinates, producing a more accurate result.

Fix that will allow mental ray SSS Shaders to render with Backburner or Command line.


Stability improvements to mental ray and rapid motion blur.


Fixed an issue that prevented mental ray from rendering in silent mode.


Fix to mental ray rapid motion blur and the Dielectric material


When Distributed Maps is enabled the slave machines look "locally" for the required textures.

NETWORK RENDERING
· AVI and MOV files now network render correctly.

NORMAL MAP
· Several improvements have been made to the calculation of tangent style normal maps that should reduce blooming and artifacting, particularly on mapping seams.

PARAMETER COLLECTOR
· The position of reordered parameters in a Parameter Collector rollout is now preserved after a parameter is deleted from the collector rollout.

PREFERENCE FILES
· OpenGL Dual Planes setting is now preserved after opening 3ds max in Direct3D mode, then returning to OpenGL mode.

REACTOR CONTROLLER
· Slaves no longer become disconnected from the master tracks on a file load/merge/xref.

Reaction Masters are now correctly named in the Reaction Manager on opening a saved scene

RADIOSITY
· Corrected some instability problems caused when invalidating radiosity after assigning new materials to objects.

Meshing now respects Material IDs boundaries.

In some cases the radiosity solution will not be invalidated as expected.

SCRIPTER & SDK
· Several MAXScript and SDK issues were resolved improving features stability.

SKIN MORPH
· When using Pick Bone Mode in Skin Morph you would get an application error using 3ds max Create mode if Pick Mode was enabled, this has been fixed.

SKIN WRAP
· Instancing the Skin Wrap was causing an application error when using Ctrl+A to select all sub-objects.

TOOL ARRAY
· The Modify panel is now restored when exiting an array preview.

SELECTION FLOATER
· The Selection floater will now resize properly.

TURBO SMOOTH
· Polygonal sub-object selections now are shaded in red in the Turbosmooth modifier, showing the subdivided polys affected by your current selection below Turbosmooth in the stack.

UV UNWRAP
· Corrected instability where making a choice of None while using the Pick Texture dropdown of the Edit UVWs dialog in the Unwrap UVW modifier.

VIEWPORT SHADERS
· Editing a texture that is also being used in a DirectX shader no longer causes program instability.


Improved stability when switching between DirectX effects.


DirectX Display of the Standard Material now works with Skylights.


Fixed crash on canceling light creation when using DirectX Display of the Standard Material.


DirectX Display of the Standard material now ignores lights that are turned off.


Bitmap and Photometric Path Editor utility now handles .FX textures and files correctly.


Improved display of UV mapping for DirectX shaders.


Improved DirectX .FX file output to better match viewport representation.


Reverted back to 3ds max 6 method of loading DirectX shaders on demand, rather than on file open.


DirectX shaders are no longer inverted for objects that have been mirrored.


Improved DirectX .FX file handling for relative paths.


Fixed small memory leak for all DirectX shader types.


WALKTHROUGH
· Corrected instability that occurred when the user switched viewports with Walkthrough mode enabled, and the viewports were set to a camera with Manual Clip Planes enabled.


Corrected instability that could occur when walkthrough mode is enabled in a camera viewport and the user closes max.


XREF
· Fix to Xrefs that was causing max files to unexpectedly increase in size.

Before installing see the Service Pack 1 ReadMe for further details.

happy rendering...

 

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