Thursday, February 24, 2005

A Shave, Haircut and more... well sort of its 3ds Max 7.5

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Discreet Press Release

New Features in 3ds max 7.5
Hair and Fur—Based on Joe Alter’s highly regarded “Shave and a Haircut” solution, the hair and fur in 3ds max 7.5 software offers numerous styling and dynamics tools for creating realistic hair and other strand-derivative effects. These include:

  • Styling tools—brush tool for combing hair and brushing along complicated contours with “re-comb,” as well as support for clumping and frizz for added realism
  • Hair dynamics tools—using the dynamics engine of Shave and the dynamic forces of 3ds max to inherit inertia directly from the Skin or any other modifier’s surface movement
  • mental ray integration—fast, memory-efficient and direct rendering using the native mental ray hair primitive
  • Hair, plus—instanced geometry can be used as individual hairs to easily create forests, fields of flowers and other landscapes

mental ray 3.4—3ds max 7.5 software will feature mental ray 3.4, mental images’ most current version. Each seat of 3ds max 7.5 will provide access to numerous mental ray 3.4 optimizations, including faster final gathering performance, and fast rasterization for first-generation rays.

Visualization Features—3ds max customers in design markets often require a broad cross-section of 3D and visualization tools. With the subscription delivery of 3ds max 7.5, product designers, architects, inventors and others in this space will have the advanced modeling capabilities offered in 3ds max and Autodesk VIZ in a single package.

  • Radiosity Adaptive Subdivision—adds adaptive subdivision to the radiosity plug-in, enabling higher quality, more accurate and more efficient radiosity processing
  • Batch render—gives users a solution to quickly render a series of stills from different angles, with the option to change render settings and layers in between views
  • UVW mapping improvement—place physically-scaled materials onto objects in the scene more easily and accurately with support for real-world measurements
  • Sweep modifier—“Loft” a shape or profile along lines or polylines imported from AutoCAD or line work created in 3ds max, even applying pre-set shapes to simple linework
  • SceneState—capture object, layer, material, camera and light information as a "scene state” that can be saved and restored at will
  • Autodesk Revit® 7 Interoperability—Autodesk Revit users can now create high-quality images of their models with 3ds max 7.5 by importing/linking a Revit model via the DWG format, and having their scene objects correspond directly to individual Revit objects
  • Autodesk Inventor® Interoperability—access the Inventor file option directly within the import tool
  • DWF export—convey ideas and share designs by exporting models from
  • 3ds max 7.5 for viewing with Autodesk DWF Viewer and Autodesk DWF Composer

3ds max 7.5 software is expected to be available in mid-April to customers in the Discreet Subscription Program.

Want to see a few of these goodies in action? Check out the 3ds max demo videos. (Thanks to Jeff Patton for pointing the updated demo videos out).

happy rendering...

Tuesday, February 22, 2005

CG Clearning House

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CG Auctions is a new site devoted to CG e-commerce, eBay style. 3D models, hardware, software, books and more can be sold without any charges through the site.

courtesy Max Underground.

happy rendering...

3-D Studio Max Presentation Plug

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For anyone attending the Megacon (comic book/SF convention) in Orlando Florida be sure to attend the 3-D Studio Max Presentation on Sunday, February 27th, 2005 at 10:30 – 11:30, Room 224 H as my buddy Tod Stephens will be giving a live 3D Studio Max presentation to create a realistic building in the 90 minute presentation and be part of the audience that decides what the building will look like, what kind of lights and furniture it will have, and what kind of animation will be created.

happy rendering...

Monday, February 21, 2005

Sheet Set (0 dst) Hot Fix

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A HotFix is now available on the Autodesk Support site for the Sheet Set (0 dst) issue that several users have encountered. This fix applies to: Autodesk® Architectural Desktop 2005 and Autodesk® Building Systems 2005.

The link to the download is: http://support.autodesk.com/getdoc.asp?id=TS5273141

The issue:
If multiple users make simultaneous modifications to a project, the Sheet Set Template (.dst) can become corrupt. In this scenario, the dst file associated with the project is reduced to 0 KB in size and users are unable to modify existing sheets or create new sheets within this project.
This updated version of the AecProject45.arx file addresses this issue and prevents future instances of this problem.

Be sure to review the readme file before installing...

Internet, who needs a connection

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Sorry for the lack of updates recently. Unfortunately the level of quality I have had with Earthlink over the past 5 years has been on a steady decline (numerous issues that are important to me).

With a week of downtime this past week the speed (or lack thereof) got so bad that I actually now have no connection and 4+ hours on the phone 4 days ago could not get it straightened out. Time is money, so Earthlink if your reading this, thank you for the past 5 years but I am moving on.

Enter the full digital cable package, extended cable, broadband, voice, etc... with no contract. All together this is cheaper than what I am currently paying for my home phone and earthlink service, will let you know how this goes. In the meantime look for an ADT/ABS related post tomorrow.

Wednesday, February 16, 2005

SplutterFish Dev Blog

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The talented folks at SplutterFish (makers of the Brazil rendering engine) now have a developers blog. Intended for use by SplutterFish developers, testers and staff members to post individual bits of news on development and SplutterFish in general, outside of official announcements on the website and through press releases.

Looking forward to the release of v2.0... :)

Thursday, February 10, 2005

RPC Creator Pro

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ArchVision has released a new program called RPC Creator Pro that allow's a user to create their own RPC content from photo's, video and/or rendered sequences images.



Creator Pro users have the ability to reduce the rendering overhead of polygon-heavy geometric models by converting a series of images rendered around the object into a resource-friendly RPC. RPC Creator Pro provides an easy-to-use interface for loading images and the relevant meta data used to create 2D, 2.5D, 3D and 3.5D RPCs. Creator Pro includes such features as an image sequence loader, DXF/OBJ icon importer, meta tag editor, and RPC preview via an integrated RPC ActiveX Viewer.

RPC Creator Pro is available now for US $399. To learn more, visit www.archvision.com/CreatorPro.

happy rendering...

PA - AEC Geek Dinner


We will be meeting at Isaacs Deli Inc - (717) 766-1111 - 4940 Ritter Rd, Mechanicsburg, PA 17055 - Yahoo! Maps - MapQuest on Thursday February 10, 2005 7:00pm.

Looking forward to seeing you there!

Monday, February 07, 2005

Mechanicsburg PA - AEC Geek Chat

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Been back and forth across the country over the past month and this week in Mechanicsburg, PA (close to York and Harrisburg) and having a great time with a traveling companion on this trip, Brian Smith. Nothing but ADT and wi-fi fun as well as some great rendering related chats.

For anyone interested in getting together for an "AEC Geek Chat" (cad, visualization or related; AutoCAD, ADT, Viz, Max, etc...) on Thursday February 10, 2005 drop me an e-mail . We will formulate a plan/location to meet with everyone who responds by Wed. evening.

Also for anyone in South/Central PA, Bill Frederick is starting an AutoCAD Users Group in the York, PA area that you may be interested in attending. This is a great opportunity to get out an meet other cad users in your area with similar interests and to learn more at the same time. For more information contact Bill @ usergroup@jrholley.com

happy cadding...



2005 Architectural Visualization Competition

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The largest computer graphics visualization competition ever launched, with over $90,000 US in prizes,to be judged by five of the most talented and influential people in CG and Architecture industry.

Calgary , Alberta, Canada , February 1, 2005 CGarchitect.com the leading online magazine for Architectural visualization artists, today announced the launch of the biggest online visualization competition in the CG industry.

“This is the first competition of its kind in the Architectural Visualization industry” said CGarchitect.com founder Jeff Mottle “and for that matter the first competition of its kind in the CG industry” Through a series of challenges and qualifying competitions, spanning the next six months, competitors will stretch their imaginations and skills to demonstrate their prowess in the art of architectural illustration and animation. While the ultimate winner and finalists in the competition will take home amazing prizes, the goal of this competition is to promote architectural illustration and encourage its advancement through community participation and critiques.

The competition will start with an open call for entries. A panel of expert judges will select the top 30 entries to participate in the actual competition. With each challenge the field will be narrowed until the final three have been selected. What separates this challenge from the rest is the range of challenges that participants will be asked to compete in, and the individual critiques that each contestant will receive from the expert judges. The winner will be announced the 4th Annual SIGGRAPH 2005 CGarchitect.com party in Los Angeles in August.

Click here to Enter the Competition Website: http://www.cgarchitect.com/challenge/2005challenge/

The competition is sponsored by the top software, hardware, and CG service providers in the industry, with prizes totaling over $90,000 US in value. The first place winner will walk away with a prize package valued at just over $36,000 including a brand new HP workstation xw6200, configured with an Intel® Xeon™ processor, NVIDA Quadro FX 1300 graphics, 1 GB of memory and a flat panel monitor.

happy rendering...

Sunday, February 06, 2005

Vizdepot Visualization Contest

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The Vizdepot Visualization Contest is Back!!! With the collective efforts of many people and the modeling by Jeff Patton (mental ray guru that he is)

This is the first CHALLENGE of the Vizdepot Visualization Challenge and requires you to render a specific view of a partial model of the Garden of the The Fine Arts designed by architect Tadao Ando. The goal is to light the model as realistically as possible, texture and wow us with an image.

For more information and to get started with a great scene visit the site here.

good luck and happy rendering...

Friday, February 04, 2005

Maxwell Render

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Maxwell Render from Next Limit Technology is an up and coming plug in for Max and Maya (Win 32 now and soon Linux and Mac OS X) that looks rather interesting. Rather than using a specific color space (think RGB) it uses spectral rendering technology. Check out the website and gallery images for a closer look at what it can do.

Richard also has some great images and brief overview of this technology on his website.

If you are looking for some great tips/tricks and general know how in using Maxwell check out the following from Metin.

happy rendering...

Simulated Clothing

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Cloth Extension for 3ds max 7

The Cloth Extension delivers a sophisticated cloth simulation system that gives artists the creative tools to build realistic, film-quality clothing for characters. You can either turn modeled geometry into cloth, or design or import clothing patterns and stitch them together to design full garments.

Here are some of the highlights:
Use clothing patterns as the basis for real-world clothing that reflects both fabric type and clothing pattern.

Define the type of cloth either by setting up its properties or selecting from a list of cloth types, including like silk, cotton, and wool: Clothing will behave as it would in the real world depending on the material.

Build real, tailor-made clothes, not just baggy, draped cloth! You can even create inner seam lines for pleats and vents.

Save and share cloth preset types to drive artist productivity and ensure that clothing is consistent when using the same fabrics on different cloths, characters, etc.

Access most Cloth functions with MAXScript: TDs will be able to script tools to enhance their production pipelines.

Watch the video tutorials (Cloth Extension Parts 1 and 2).

The Cloth Extension for 3ds max 7 is immediately available for download for Subscription members only.
 

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