To follow up on the last post and look at best possible workflows here are the native export file formats for Maya:
Supported Geometry/Scene Formats*
mayaAscii, mayaBinary, MEL, Autodesk® FBX®, aliasWire (Autodesk® AliasStudio™), IGES, DXF, OBJ, VRML2, MOV (ascii motion), GE2, RTG, OpenFlight, VRML2, mental ray, RIB, Open Inventor2.
Supported Image Formats*
Maya IFF, Maya IFF 16, AVI, Apple® QuickTime®, GIF, Softimage® PIC, Wavefront RLA, BMP, TIFF, TIFF16, SGI®, SGI16, Alias PIX, JPEG, EPS, Cineon™, Quantel®, Targa®, DDS, PSD, PNG, QuickDraw™, MacPaint®, HDR, OpenEXR, MAP, Sony® PlayStation® TIM, Dassault® Picture, PPM, mental ray® formats (CT, ST, NT, MT, ZT, TT, BIT, CTH)
Supported Vector Formats*
PostScript, EPS, Macromedia® SWF, Swfit3D, Adobe® Illustrator®, SVG.
* Not all formats supported on all platforms. Not all formats supported for both import and export. Some formats applicable to certain renderers only.
Thanks to George Matos and Autodesk for the file format notes above.
Wednesday, December 19, 2007
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