Plenty of sunshine and somewhat warm weather made for a great weekend combination. This of course meant a trip to my local motorcycle shop for a few new goodies. Most notably a new battery that the Magna ended up needing. Took a good break and got some riding done too.
The script that I was working on Friday and this weekend, was to remove a modifier from a selection set anywhere in the modifier stack for VIZ/MAX. This presented itself to be more difficult than initially planned. ;) After more reading, testing and working I have a snippet that works. Now to add a few other clean-up items to it and add a UI and it will be complete. While I was working on how to do this Daniel Pero suggested an example from Neil Blevins called Remove Modifier. This is, or rather was part of the BSPack and after much searching I found an older version of BSPack available. This presents itself in a much cleaner way than my current method was, I tweaked it a bit for my needs to see how it all worked but I want mine to behave a bit differently. When I finally finish this up I will post a link for those interested.
Speaking of Neil, for those not familiar with his work, it is top notch in the sci-fi and fantasty arena.
happy scripting...