In the last post discussing the removal of material assignments from objects in your scene I received two e-mails asking how to remove the material assignments from the objects selected and not from everything in the scene.
Great question to accomplish this select the objects you would like to remove the materials from (using any method you like) then type the following into the maxscript listener:
$.material = undefined
Like the last maxscript example we looked at this will leave the materials that are defined in the material editor but what makes this different is that it will remove the material assignment(s) only from the selected geometry in your scene.
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