Tuesday, January 27, 2004

Rendering without digital input


While I am waiting to get some work/updates completed on the rendering stations I have been working with Airbrushing and paintbrushes to get a better feel for how these non-digital techniques work. Airbrushing is going to take some more time... I knew I liked digital for a reason. :)

More tutorials, cadding, modeling and photography updates on the way soon.

Make sure you have your firewall and anti-virus software updated....

Monday, January 19, 2004

Down South


I have been in Tampa for the past few days for work and the more time I spend in this town the more I enjoy it. My favorite spot over the past few trips has been YBOR City. I always end up in this area during each trip, plenty of good food, entertainment and more.

Special thanks to Patrick for helping to make each trip a joy.

Tomorrow it's back to freezing temperatures....

happy rendering...

Wednesday, January 14, 2004

Reading is fundamental


I love books and reading, I admit that they are my downfall. Our house has many bookshelves, even my fishtank stands were designed to double as bookshelves. :)

My most recent purchase is The Complete Animation course by Chris Patmore. This book is more of a highlight of the many different practices for animation that are out there. It is a very simple read and has spurred a few ideas for me to try and think about to better my stills and animations.

One thing I am trying to work into my next animation project is the use of an oversized background, similar to how Disney (and others) used to do it with cel animation. This makes for a cool combination because you get a full "scene" that you can move your camera around in but with no worries of polygon face counts. I just need the right project looking for this style of work.

I was having a conversation with Miker the Biker about setting up a storyline in Architectural animations. I see it far too often that people just consider the software output to be good enough and give little to no thought about the camera angle, speed and what they are trying to show. I am not saying that you need to do full storyboards but you do need to consider why you are doing this animation. Is it being done to fill time and make it look like you have done more than you really have? Often times less is more.

Take for example the recent Mars trip, the animations that were done for this were top notch (check out MER entry). Good camera angles and often times the main character (the rocket ship) was in and out of the shot. That is my point of pushing the architectural stale look of animations further.

Sunday, January 11, 2004

CAD and Customization


After a distressed e-mail from an old friend who needed to make many changes to a set of drawings I whipped up a small visual lisp routine for him to use and he remarked how many hours this has saved him just in these couple of drawings. This led into a good discussion of the many different ways to customize CAD to save you time.

One of my favorite things about AutoCAD is that you can customize it, other times my least favorite thing about AutoCAD is that you can customize it. :) Some of the many ways you can customize it are button macros, script files, lisp, visual lisp, VB, VBA and more. If you work with AutoCAD daily you should really look into learning ways to save you time. What the future holds for programming languages and AutoCAD is anyone's guess at this point, but I expect to see more .net. This would be good for you to know as this can then interface with many other programs to share and exchange information.

My wishlist for customization? I have been learning MAXScripting for VIZ/MAX and love the recorder. I have used this type of feature in other programs that basically give you the code for what you just did. Real programmers would never use this you say? For me I am not a daily programmer so this would give me the code start I need so I can focus on tweaking this into exactly what I need. Many times my coding is used to save time by doing repetitive tasks, other times it is done to create a command or tool that does not exist. That is what I love about this, many ways to do any task and many possible solutions when you add programming to your bag of tricks.

happy coding...

Tadah....


Back from behind the disappearing curtain. Where have I been and why no updates? Sick, working and diving into MAXScripting and MAX 6.

Just finished up a new tutorial on MAXScripting that will be available at the VIZDepot in the next few hours. In my spare time I have offered my time to Steven to help make this great resource even better. If you get the chance stop by and visit the site.

happy rendering...

Saturday, January 03, 2004

VIZ Resource


With the New Year bringing many changes the same goes for the VIZDepot which has a new look, content and more. Be sure to visit. Keep up the great work Steve!

Happy Rendering...

Wednesday, December 31, 2003

Comment Test


With quite a few exchanges by e-mail, IRC, instant messanger, and discussion forums I am looking to add a comments button for all to enjoy and share in the knowledge. This may/may not last, so bear with me for a few days. :)

Happy Commenting...

Preset Materials


Like many of you reading this I have work to do. What I mean by this is that in order to get paid I need to complete and deliver projects. I have a standard library of materials, scenes and settings that are used, re-used and updated as new materials get added/created for each job. Not everyone starting out has this luxury of a few years experience and many created textures/materials. What's a new user supposed to do?

For those of you just starting out with VIZ/Max, there is a new material type that will make life easier for use in Architectural renderings, it is the "Architectural" material. For those currently using VIZRender and Max 6 you have access to this, VIZ users will have to wait until the next release (first quarter of 2004). Why is this good for beginning users? With the many settings available to use in VIZ/Max it can seem overwhelming, believe me I know I have been where you are now.

The Architectural Material has a "template" to use for many common items (Ceramic Tile, Fabric, Glass, Masonry, Metal, Paint, Paper, Stone, Water, Wood and more) that will get you started with realistic looking materials that you can adjust to match your particular project needs. For VIZRender users this is your only Material Shader choice, for Max users you still have access to the same Material choices as before along with this one addition.

Happy Rendering in 2004...

Christmas Swing


After spending Christmas doing the family shuffle (in-laws, parents, grandparents, etc...) things are settling back down. Last night we enjoyed the Holiday Lights at the Beach with my in-laws.


Windsurfing Santa from the Holiday Lights at the Beach

A few days ago we visited the local Coleman's Nursery who put on a holiday tradition (39 years) of mechanical dolls and more in a Christmas Wonderland for all ages. Sadly though they are closing there doors after this season. I remember coming here as a child and marveling at the displays that were put together and some fresh hot apple cider when there is a nip to the air. If you live locally you have until Jan. 03, 2004 to visit.

Now that the new year is almost upon us we are getting back into the swing of things. Rendering wise I am currently working on some procedural textures and understanding the best uses for a variety of shaders to make some objects stand-out in some recent work that is due for delivery soon.

With the new year approaching I think it is time for a new look for this blog, keep an eye out for that (after this project goes out of course). ;)

Wishing you the best in 2004.

Happy Rendering...

Tuesday, December 23, 2003

Festivus


Christmas is approaching like a whirlwind. With so much activity going on around us we can very easily lose track of the things that are happening around us and the reason for the season.

I have taken the week off from work to enjoy the season, town and family. With so many things going on this is a nice time to catch up with everyone. If you are doing any holiday renderings check out the following link for an RPC Santa Clause from Archvision.

Wishing you the best in 2004.

Happy Festivus...

Wednesday, December 17, 2003

Color Schemes, or Lack Thereof


One of the biggest issues I see on a daily basis with most renderings is the lack of a color scheme in the composition.

Have you ever looked at a rendering and noticed there is something that does not seem to work but you cannot pinpoint what it is? Most of the time this is due to the colors that are chosen conflicting with each other. Rather than using colors at random in your scenes you should try to focus on keeping your palette of colors in the same range. For more on this take another look at your color wheel and the principals that go with this. In some cases you can take artistic license to make some conflicts deliberate when you are trying to convey a particular look or feel. Unless you are doing this conscienously you may want to stay away from that for now.

Besides your material colors consider your lights sources and the light color you choose. I see it far too often in those just starting out that they consider an exterior scene to have one light only. Guess what the most common light source they pick? If you said sunlight you are correct. In general the issue is they choose default white as the single light source color. Why is this such a big deal, it works in nature just fine right? Not exactly as your digital canvas needs to have bounced light from the environment and other sources to mimic nature. I like to use one main colored light (color tinted) for a daytime exterior scene and a few fill lights of different colors to achieve the right look or feel, sometimes I do this just to play with my shadows or to add a glint off of metal to look more convincing as a material.

While there are many tricks you can use to get the right feel one thing you should try in your next rendering is changing the main light to a bold color to see the mood it conveys. Try a blue, green, red and more to see if any of these pull an emotion from you by looking at them. Do any of these light color changes make you feel cheerful, frightened, sad? Keep these in mind as they will probably elicit the same response from your client.

Happy Rendering...

Tuesday, December 16, 2003

Woes


After a delay in posting due to illness and a blown network card due from an electric storm I am back in business.

I am currently working on a rendering of a warehouse facility. This is pretty fun as I am doing a blend combination of a camera match with the new building. I used to be of the mindset to take care of most of the matching in post rendering composite work, but with my deeper exploration into VIZ/Max most of this can be done with very little touch-up needed.

If you have not had the chance to read digital Lighting & Rendering by Jeremy Birn I recommend you to read this. Many of the common mistakes/issues that your renderings have can be solved by reading the information contained in this book. This has given me a better understanding of the entire visualization process and some important steps that I have been overlooking or doing the hardway.

Current gripe that is bugging me, if only the next version of VIZ were available to work with the ADT 2004 .dwg file format in a timely manner. What has my VIZ subscription done for me so far over the past 2 years? Worked great until a new version of ADT with a file format change came out, now I have ADT2004 shelfware in some places. I cannot complain too much as I do like Max 6. :)

Happy Rendering...

Wednesday, December 10, 2003

Back In Town


After an extended stay in Vegas over the weekend and catching the Vegas Flu, I am glad to be home though I am still sick.

I will be adding some pictures from AU later this evening. Right now I need to get started working on a new project. More to come later this evening.

If you want to see some pictures from AU check out what Shaan has posted here.

Happy Rendering...

Wednesday, December 03, 2003

AU nights


After a few more great classes we took a dinner break and afterwards headed to the AUGI beer bash and exhibition hall.

We ran into a few good friends and met some new ones as well. This was a good chance to demo some products up close.

After a good night we headed back to the room and ran into Tony Hawk and his lovely wife, coming back from the Spike TV video game awards at the MGM.

Now for some rest...

Tuesday, December 02, 2003

Poolside


We just finished lunch here at AU and are sitting poolside at the MGM.

The developers conference yesterday was great and the party afterwards at the ESPN zone in the NY, NY was a great time.

Now back to classes.

Happy Rendering...

Thursday, November 27, 2003

Time for Thanksgiving


Just wanted to extend a safe and happy Thanksgiving to everyone I know (and those I have not met yet) who read this blog.

We are having Thanksgiving here at Casa De' Turner with my wife's parents (no weblink for them yet), sister Katie and her husband Mike, Royal and Brad plus anyone else who stops by for today's festivities.

There are many things I am thankful for this year; my wife and the upcoming birth of our son, my employers (without them I could not pay the bills), friends (both new and old), family and the people that I have been given the opportunity to help educate in one form or another. Each one of these things and many more have helped to make this a year to be thankful for.

With another great year behind us, let's focus on the upcoming year ahead and help to make a difference in someone's life. To me that is the true meaning of Thanksgiving, not just being thankful for what you have achieved or blessed with but for the difference you make in other peoples lives.

Enjoy the holiday...

Tuesday, November 25, 2003

Green Eggs and Ham?


We went to see the local Christmas parade on Sat. and afterwards went to see The Cat in the Hat. IMHO the best animation in it was the fish. I like the way it always looked wet. I wonder what shader were used to achieve this effect?

Happy Rendering...

Proposals, Scope of Work, Delivery


Writing up a proposal for work is somewhat straight forward. You write a proposal about the project that you expect to perform after learning more details about it. The rough scope and pricing is included and gets delivered to the client for consideration. Once said client approves the proposal and options (I love to put options to show what is possible and the cost associated with the decision) you proceed with a formal contract spelling out each detail and project milestones (if applicable), collect a retainer fee and complete the project in a timely fashion. Get paid and everyone walks away happy.

I mention this because many people who start out in this business do so as freelance artists. You want to learn more and what better way to learn than to get paid for it by freelancing. How do you get the jobs you ask? Beating the bushes to find out about work and writing good proposals. It is often said that beauty is in the details, this is true in your proposals as well. If you do not have good writing skills but you are a great renderer you may wish to find a standard job form document that outlines the type of work you perform. This can be modified to suit your client/job needs, but should cover the general outline of the work you expect to perform.

You will also notice that I put in the project delivery a small step called "retainer fee". I am sure you know what this is, but may be afraid to ask for this when performing rendering work. A wise man once told me "make sure to get a fee upfront", what did he know? Answer human dynamics. If you do not put a fee associated for your time and work on a project upfront your value becomes less. Sure not all companies want to pay a portion of the project fee upfront, but consider why they do not want to do this. Could it be they have little to no money to offer for it. If you wait until the project delivery to bill, are you sure you will get paid?

Let's give a hypothetical story. Our friend M. had quite a bit of work on another project and was not able to finish up a job for a client. Delivery date 1 week late and no project to show. M. suggested that we take over the project and it would pay $xxxx for the whole job and to talk to the president of the company. We leave messages and no return calls from the president. Few days later the project manager calls us to talk about the job and the deliverables. We have a quick meeting to discuss their needs and that it was a rush priority. We mentioned payment and the PM said the boss would take care of that.

Start the project, no contract, no retainer fee and a rush priority so the client can get paid for this work we are doing. See a problem here? Work proceeds for a week and a half, leave a few more messages for the president and get the project ready for review. At this point we submit a fee proposal and payment for one half to total cost to continue. We all like helping others, but there a bills to pay and we need to eat too. Final comments come back and a check for half the fee we asked for (25% of the total). The PM said this was because the boss was out of town and he was not authorized to write a check for more than this and he would have the boss take care of the rest when he returns.

We completed the work and hand deliver it to the PM with a final bill and we notice the boss is in. We are always friendly so we take a moment to peek our head in to introduce ourselves and he apologizes for not calling sooner. A few more pleasantries exchanged and he asks where we are on this. Project complete and bill submitted to the PM. He said he had not seen the bill yet. We being prepared for this just happened to have a copy of all items we submitted. President opens the letter and his jaw hits the floor. He said M. would never have charged this amount and he will only pay half at the most. Now what would have helped in this situation besides not getting involved in a rush job with an unknown client?

If you said contract you were correct. A well written contact spelling out the scope and project milestones is a needed option as it covers the client, and you, should their be any issue. In my experience reputable clients will not be upset with a retainer fee as they should understand that your time is worth something. Just so you know the story above was not really hypothetical, this happened a few years back and M. told me later they like the work I submitted and wanted to give me more. I am not going to tell you the whole ending as I hope you learned from this that it can avoided with a simple contract.

Happy Rendering...

Friday, November 21, 2003

Viva Rock Vegas


Getting stuff ready for the AU trip next week and I am looking forward to the Thanksgiving break and the extra days off we are taking to head to California for some R&R. I am trying to setup a time to meet with Chris to chat over a meal.

As we have no specific destination for our trip only to have a good time. That's the fun part, no deadlines, nowhere to be at a particular time and just some fun in the city.

It is funny how locked into work you can get. Tip of the day:
Take some time to do something not related to your work. This could be something as simple as a bike ride, walk, roller blading or other activity just to help your mind stay fresh. I know I need to use this more in my daily life. :)

Happy Rendering...

Great meeting


The EVAUG meeting last night was a lot of fun and a great learning experience for all. If you missed out the group meets on the third thursday of each month.

Happy Rendering...
 

Copyright 2009 All Rights Reserved Beau Turner Triple D Design, LLC | Template design by Brian Gardner | Converted to Blogger Template by Bloganol dot com