Friday, May 06, 2005
The road goes on forever...
This past week has involved traveling to DC, Virginia Beach and Richmond, VA to speak and of course meet with a variety of people and those interested in the latest releases of software from Autodesk.
With three tracks for attendees to take (BS, MS, IS) there was a lot of information for everyone. Within the Building Solutions track we had an awesome presentation showing AutoCAD 2006, ADT 2006, Revit Building 8, DWF Composer 2 and Buzzsaw within the pre-design, design, construction and post construction phases and how/where each of the new features plays a role within the Building Lifecycle Management curve. If you were not able to make it out we missed you.
There will be some upcoming webcasts for some of the products we did not have time to cover (ABS is one that was requested by several of you).
Next week is the Augi CAD Camp in Omaha, NE on 5/10/05 at:
The Georgetowne Club
2440 South 141st St
Omaha, NE 68144
The day is shaping up with many great courses and instructors including:
AutoCAD 2006
(S1-1) The 12 Hidden Secrets of AutoCAD Productivity Revealed!
Instructor: Matt Murphy
Productivity is a goal of every AutoCAD user. Unfortunately, using AutoCAD every day does not in itself make you more productive. You improve productivity by choosing the shortest, most efficient technique for each specific drawing problem. Learn how to improve your productivity by tapping into AutoCAD’s hidden secrets and eliminating repetitive steps. Wouldn’t you be more productive if you could eliminate half of the clicks and picks you’re making today? See for yourself the 12 hidden productivity secrets that elude most AutoCAD users.
Autodesk Vault & ProductStream
(S1-2) Practical Data Management for Mechanical Design Projects
Instructor: Greg Dohrman
Efficient and effective data management is essential to any CAD project. This course covers the capabilities and applications of Autodesk Vault and Autodesk Productstream for the mechanical CAD area. We will start with a high-level discussion of the reasons companies need effective data management strategies. Then we will look at the useful applications of Autodesk Vault for managing work in process engineering data. Finally, we will move on to the release management and collaboration capabilities of Productstream as we extend engineering data throughout the organization and beyond.
Autodesk Civil 3D 2006
(S1-3) Subdivision Design with Civil 3D
Instructor: Jessica Montoya
With the continuing building boom the need to quickly and accurately develop subdivisions is critical. In this session you will learn how to use the new features in Autodesk Civil 3D for Subdivision Design. Topics covered will include using the parcel layout tools, site grading tool and the corridor model. You will also learn how to use the Civil 3D rendering capability to bring the site to life. This course is designed for civil engineers who want to learn how to get the most out of the subdivision design tools in Civil 3D.
Autodesk Architectural Desktop and Autodesk Building Systems
(S2-1) Building Design and Construction Project Management Made Easy
Instructor: Beau Turner
In today’s world of building design and construction we are continuously hearing the words data management, document management, drawing management and even building lifecycle management. The question is how this applies to the everyday use of CAD. In the past this was simply done by the use of subdirectories and file-naming conventions. Today Autodesk has embedded tools into Autodesk Architectural Desktop and Autodesk Building Systems that manage this for you. In this session we will cover Building Level Management, Constructs, Elements, Views and Sheet Sets in the Project Navigator. Now you can manage your data with a new level of control.
Autodesk Inventor 9
(S2-2) Mastering the use of Styles in Inventor
Instructor: Scott Hale
Inventor Version 9 introduced a new concept of how to manage and control drafting standards, dimension styles, layers, etc. within Inventor’s .idw environment. This session explores how you can take advantage of this technology, and the factors that will influence how to best implement it within your company. The class is designed for the beginning or intermediate user of Inventor who has a good foundational grasp of Inventor drawing environment practices.
Autodesk Civil 3D 2006
(S2-3) Essentials to Integrating Autodesk Civil 3D Styles
Instructor: Jessica Montoya
Autodesk Civil 3D Styles provide an incredible opportunity to integrate your company’s CAD standard into your design process. Through integration, standard layers, colors, text styles, and the multitude of considerations that hinder the design process can be automated, leaving you more time to design. This course uncovers the complex structure and hierarchy of Civil 3D styles, giving you the knowledge to build and integrate them into your design process. So if you’re using Civil 3D or Autodesk Land Desktop, or would simply like to learn the next generation of software for civil engineering, attend this session!
AutoCAD 2006
(S3-1) The CAD Manager’s Handbook 2005
Instructor: Robert Green
This session is designed for the working CAD manager who must juggle CAD technology and management problems on a daily basis. This presentation will cover a combination of best practices, useful utilities, outsourcing problems, learning and training strategies, upper management coordination topics and ideas for keeping your overhead low while advancing your career. A special emphasis will be placed on how to tackle standard problems using low-cost methods that even your accounting manager will love. If you have to manage a corporate CAD department and are under pressure to contain costs and stay productive, this class is for you.
AutoCAD 2006
(S3-2) Rendering Inside AutoCAD
Instructor: David Cohn
Learn how to convert 3D drawings into finished, professional-looking renderings using the tools already built into AutoCAD software. This session covers all AutoCAD lighting, materials, landscaping and other rendering commands. We’ll take a typical architectural model and create finished photorealistic images of the building in both daylight and night settings.
Autodesk Revit Building
(S3-3) How Revit can Keep Design Options from Breaking Your Budget
Instructor: Beau Turner
Client requests for design options have never been greater than they are today. We even hold classes on how to negotiate with clients to keep the number of option requests as low as possible. Within our industry, we know that each design option can cost large amounts of hours and often puts us over budget or causes us to miss deadlines. We have long wanted a way to quickly look at a design option, find an answer and then continue to design, without destroying the work we have already done. In this session we will look at Autodesk Revit and the design option tools that address so many of the industry needs when it comes to design options.
AutoCAD 2006
(S4-1) The Productivity Power of Palettes Revealed!
Instructor: Matt Murphy
There is more to Tool Palettes than just a quick way to add blocks and hatch patterns to your drawing. Palettes provide the shortest, most efficient way to increase your productivity without programming and customization. In this session you will learn the hidden techniques to migrate existing toolbars, object styles and macros into Palette Content Tools. Youll also learn how to create and manage shared palettes and palette groups. This session is for any user of AutoCAD 2004 to 2006 who wants to gain a comprehensive understanding of and full productivity using AutoCAD Tool Palettes.
Autodesk Architectural Desktop 2006
(S4-2) Everything You Wanted to Know About Display Controls
Instructor: Beau Turner
It is widely agreed that Autodesk Architectural Desktop’s display control system is one of the most powerful tools available to the building design industry. Understanding the display control system is paramount to any successful implementation of Autodesk Architectural Desktop. In this session we will go from the top to the bottom and all the way around the display controls, so that you can make easy work of the system when you get back to your office.
Autodesk Land Desktop and Autodesk Civil 3D 2006
(S4-3) Think Outside the Contour: Grading in 3D
Instructor: Jessica Montoya
To produce accurate and complex grading scenarios, you'll need to understand the concepts and techniques to convert the traditional approach of grading with contours to today's approach of grading in 3D. We will start with the use of the Grading Objects tool, as well as the use of 3D polylines, in both Autodesk Civil Design and Autodesk Civil 3D. We'll then cover Target Regions, Slope Tags and editing Grading Objects as well as many of the tips and techniques, plus things to avoid. This session is designed for users of Autodesk Land Desktop and Civil 3D with a medium to high skill level, who have a basic understanding of terrain.
AutoCAD 2006
(S5-1) Get Going with AutoLISP
Instructor: Robert Green
AutoLISP/Visual LISP is a powerful way to extend AutoCAD’s functionality, but many avoid using it because they think it’s too hard to learn. This course lays out the basics of AutoLISP using a building block approach of practical examples you can use every day to tailor AutoCAD to your specific needs. We’ll cover lists, functions, command definitions, accessing the command line, debugging and how to set up user machines to pull AutoLISP functions from your network. This class assumes intermediate AutoCAD capability and the ability to edit/save files using a text editor such as Notepad. No prior AutoLISP experience is necessary.
AutoCAD and Autodesk DWF Composer
(S5-2) Collaborating with AutoCAD and Autodesk DWF Composer
Instructor: David Cohn
Do you need to exchange drawings and collaborate with others who don’t use Autodesk products like AutoCAD? Learn how to publish AutoCAD drawings as multi-sheet DWF files and then collaborate using Autodesk DWF Composer. This class covers creating DWF files; using DWF Composer to view, measure and mark up those DWF files; and then using AutoCAD’s Markup Set Manager to view and respond to those markups in a seamless collaboration process.
AutoCAD 2006
(S5-3) AUGI Tips and Tricks
Instructor: Donnia Tabor-Hanson
“Did you know you could do that?” is the question you will be asking each other in this class. Short cuts, some basic LISP routines, speed tips, variables and ways of using some AutoCAD commands you might not have thought of...that is what this class is all about. I have been collecting tips and tricks for years and AUGI is my favorite place to find them. Come see some of the latest as well as a few old favorites. You may even have time during class to share some of your own!
Looking forward to being back in Omaha, I hope to see you there!
Wednesday, April 20, 2005
Autodesk VIZ 2006 - Now Shipping
For those interested in features and more information check out the following:
Autodesk feature list, Alex's blog and the Autodesk press release.
This has shaped up to be one awesome release!
happy rendering...
Saturday, April 16, 2005
ADT 2006 Schedule Tag Changes
With many companies now starting their migration to 2006, if you are one of them you will need to be aware that the old schedule tags in DesignCenter (2005 and lower) relied on a file called PropertySetDefs.dwg to attach Property Set Definitions to each drawing. The default path for this was C:\Documents and Settings\All Users\Application Data\Autodesk\ADT 2005\enu\AEC Content\Imperial or Metric\Documentation\Schedule Tags. (Side Note: For users of ADT 2005 if you open this file it says ADT 2004, not a problem just a minor oversight) ;)
This has changed in 2006 as the Schedule Tables, Schedule Tags and Property Set Definitions have been centralized (moved) to the following location: C:\Documents and Settings\All Users\Application Data\Autodesk\ADT 2006\enu\AEC Content\Imperial or Metric\Documentation\Schedule Tables.dwg.
This makes the file above a one stop location for modifying related content/data.
Bonus Note: Schedule tags are no longer available thru DesignCenter but can be found in the palettes/catalogs with more options than before (including the ability to easily attach Property Set Definitions to your objects without a tag).
happy scheduling...
Thursday, April 14, 2005
Locking the AutoCAD SSM
(*Note: this locking notification does not occur in ADT 2006)
Another useful item in regards to locking notification is that as the .DST file gets written to/updated briefly you will see a lock icon next to the sheet set name in the SSM when this occurs (see graphic below). If you see a green dot in the lock icon it means you have temporarily locked the DST file, if it is red it means another team member has it temporarily locked.
happy cadding...
Sunday, April 10, 2005
ADT Education on Subscription
Walls (detailed), Styles (doors, windows), Openings, Details (excellent), Display Themes, Schedule Tags, Tables and more...
Courtesy of Chris.
happy BIM'ing...
Saturday, April 09, 2005
Plans have been hatched
happy hatching...
New Look for Vizdepot
If you have not been by in a while stop by to have a look.
happy rendering...
Wednesday, April 06, 2005
CAD Drawings and Photoshop
Having integrated photoshop in my workflow for a number of years and learning the hardway what works and what does not, this is one book I wish would have been made available in those early days. From the simple to advanced this book offers quite a bit including (but not limited too): layers, raster/vector understanding, color fills, entourage, custom utilities (lisp, maxscript) to get to/from AutoCAD and Viz/Max, compositing, painting and numerous other techniques.
If you have a cad background and looking to make the transition to using photoshop and learn the many tips/tricks to make this easier you should purchase this book.
happy rendering...
Tuesday, April 05, 2005
Its a cad dinner...
This month is heavy with travel and ADT adventures as I am currently in Roanoke, Va. then headed with the clan to *Autodesk Boot Camp in Orlando for some learning, fun and time with friends (new and old) and looking forward to being back later in the year at AU2005. :)
I know a few others will be in Orlando for the same event, drop me an e-mail if you want to get together for a "CAD Geek Dinner", see you there...
*I will be posting updates during this event to share with you
Upcoming Roadshows
User Group Meeting(s):
EVAUG - Norfolk, VA - April 21
Roadshows:
Washington, DC - May 3
Virginia Beach - May 4
Richmond - May 5
Augi Cad Camp:
Omaha, NE - May 10
Baltimore, MD - May 16
St. Paul, MI - May 25
I will be posting photos and event updates while at each location. Stop by to say hello and chat about CAD, BIM and related technologies, I hope to see/meet you there.
happy cadding...
Avatech Rendering Contest - Deadline is close
Hundreds compete, but only a select few gain places of honor on our Wall Of Fame… and only one will venture out onto the high seas. Show your skills, your expertise, and give us a glimpse into your imagination!
Submit your rendering and visualization images to Avatech’s 4th Annual Rendering Contest.The deadline for entries is April 15, 2005.
Prices are awarded in three categories: Manufacturing, Civil/GIS, and Architecture.
Each category winner receives a $250 Amazon.com gift certificate, and one overall grand prize winner will enjoy some sun and fun during a fantastic cruise.
Congratulations to last years winner Brent Bowen for his impressive Architectural rendering submission. Now let's see your submittal!
happy rendering...
Monday, April 04, 2005
Preparation
Spent the last week in the Harrisburg, PA area with a great group of people who have really taken to learning and understanding the ins/outs of ADT. One of the highlights from the past week, seeing users who never knew ADT had a detailing package in past releases (3.3 and lower) and a rewritten/update for 2004 and seeing their excitement in learning to leverage this tool effectively.
The addition of keynotes and keynote legends in 2005 helps make this tool even better. I know what your thinking, the only way to make this better would be to not have to edit this manually using MS Access. For those thinking about this; ADT 2006 now offers you the ability to edit the database directly (see image below). Similar functionality is also available to edit your keynote database (including a stand-alone Keynote Editor and Keynote Migration Utility).
As the saying goes, the devil is in the details... ;)
Thursday, March 24, 2005
Discreet gets a new name
Discreet now has a new name; Autodesk Media and Entertainment
Read the full press release here: http://www4.discreet.com/company/press.php?id=1092
Discreet is pleased to announce that as part of their continued effort to provide you with industry-leading creative solutions, and to better serve the rapidly changing markets in which you do business, Discreet has more closely aligned with our parent company of six years, Autodesk, Inc. As of March 24, 2005, we will officially go to market as a division of our parent company, and under a new name, Autodesk Media and Entertainment.
Going to market as a significant part of a $1.2 billion diversified software company, with Media and Entertainment as a key vertical, enables your existing Discreet sales, support and product development teams, which remain unchanged, to take full advantage of incremental global resources in R&D, training, marketing, and support. Our goal is to provide you with continuous product innovation, incremental end-user training, and new support solutions.
Ultimately, this will help ensure that our creative toolset empowers artists to continue to solve the most complex of production challenges facing the industry and that your business can be as profitable as possible.
As part of this change, the Discreet name, with its rich heritage of providing artists with the best solutions to realize their creative visions, will become a part of a family of individual systems product names. Systems products such as flame®, inferno® and lustre®, smoke®, and fire® will now be identified as Discreet Flame, Discreet Inferno, Discreet Lustre, Discreet Smoke and Discreet Fire. Our leading software products such as 3ds Max® and Combustion® will be identified as Autodesk products.
At NAB 2005 we will showcase some exciting new additions to our existing products and solutions resulting from this change, and we look forward to sharing them with you in person. Your local sales representative is available to provide you with further details and to answer questions.
We look forward to a continued partnership in pioneering digital content creativity and helping you realize your ideas.
happy rendering...
Tuesday, March 22, 2005
Tuesday, March 15, 2005
Max 7 sp1
Fixes include the following areas:
BITMAP FORMATS
· AVI and MOV files now network render correctly.
BIPED
· Postures problems have been resolved when loading a copy of a Biped onto a Biped without a ponytail.
Multiple selections on objects with three degrees of freedom were not rotating in the correct space and has been resolved.
When using Auto Key and pasting poses the correct pose would not always paste correctly and has been resolved.
EDIT POLY
· Improved stability on assigning material to Edit Poly modified object with no mapping coordinates.
EDITABLE MESH
· A bug with sub-object transformation animation in the Editable Mesh object type, where animation done on frame 0 would not be properly created, has been fixed.
FILE I/O
· Fixed memory leak when saving .DDS files.
FILE LINK
· File Link will now first search its data set for stand-ins, and if any are found, a Reload is prevented.
LOFT
Using Shift+Move to create a copy of a Shape no longer distorts the Loft Object when “Transform Degrade” is disabled.
Loft object now behaves properly to the Scale transformation while scaling a Shape within a Loft object when “Transform Degrade” is disabled.
The "Copy Shape" (Copy/Instance) dialog window now appears when using Shift+Move to create a copy or an instance of a Shape when Transform Degrade is disabled.
MATERIAL EDITOR
· Corrected instability caused by clearing the material type in a multi-material container.
Automatic conversion of bitmap files to UNC filenames can be disabled. You must edit the ini file and add the following switch "[FileHandling] ConvertToUNC=0" to disable the conversion.
MENTAL RAY
· Final Gather now ignores incorrect UV coordinates, producing a more accurate result.
Fix that will allow mental ray SSS Shaders to render with Backburner or Command line.
Stability improvements to mental ray and rapid motion blur.
Fixed an issue that prevented mental ray from rendering in silent mode.
Fix to mental ray rapid motion blur and the Dielectric material
When Distributed Maps is enabled the slave machines look "locally" for the required textures.
NETWORK RENDERING
· AVI and MOV files now network render correctly.
NORMAL MAP
· Several improvements have been made to the calculation of tangent style normal maps that should reduce blooming and artifacting, particularly on mapping seams.
PARAMETER COLLECTOR
· The position of reordered parameters in a Parameter Collector rollout is now preserved after a parameter is deleted from the collector rollout.
PREFERENCE FILES
· OpenGL Dual Planes setting is now preserved after opening 3ds max in Direct3D mode, then returning to OpenGL mode.
REACTOR CONTROLLER
· Slaves no longer become disconnected from the master tracks on a file load/merge/xref.
Reaction Masters are now correctly named in the Reaction Manager on opening a saved scene
RADIOSITY
· Corrected some instability problems caused when invalidating radiosity after assigning new materials to objects.
Meshing now respects Material IDs boundaries.
In some cases the radiosity solution will not be invalidated as expected.
SCRIPTER & SDK
· Several MAXScript and SDK issues were resolved improving features stability.
SKIN MORPH
· When using Pick Bone Mode in Skin Morph you would get an application error using 3ds max Create mode if Pick Mode was enabled, this has been fixed.
SKIN WRAP
· Instancing the Skin Wrap was causing an application error when using Ctrl+A to select all sub-objects.
TOOL ARRAY
· The Modify panel is now restored when exiting an array preview.
SELECTION FLOATER
· The Selection floater will now resize properly.
TURBO SMOOTH
· Polygonal sub-object selections now are shaded in red in the Turbosmooth modifier, showing the subdivided polys affected by your current selection below Turbosmooth in the stack.
UV UNWRAP
· Corrected instability where making a choice of None while using the Pick Texture dropdown of the Edit UVWs dialog in the Unwrap UVW modifier.
VIEWPORT SHADERS
· Editing a texture that is also being used in a DirectX shader no longer causes program instability.
Improved stability when switching between DirectX effects.
DirectX Display of the Standard Material now works with Skylights.
Fixed crash on canceling light creation when using DirectX Display of the Standard Material.
DirectX Display of the Standard material now ignores lights that are turned off.
Bitmap and Photometric Path Editor utility now handles .FX textures and files correctly.
Improved display of UV mapping for DirectX shaders.
Improved DirectX .FX file output to better match viewport representation.
Reverted back to 3ds max 6 method of loading DirectX shaders on demand, rather than on file open.
DirectX shaders are no longer inverted for objects that have been mirrored.
Improved DirectX .FX file handling for relative paths.
Fixed small memory leak for all DirectX shader types.
WALKTHROUGH
· Corrected instability that occurred when the user switched viewports with Walkthrough mode enabled, and the viewports were set to a camera with Manual Clip Planes enabled.
Corrected instability that could occur when walkthrough mode is enabled in a camera viewport and the user closes max.
XREF
· Fix to Xrefs that was causing max files to unexpectedly increase in size.
Before installing see the Service Pack 1 ReadMe for further details.
happy rendering...
Sunday, March 13, 2005
Sunday, March 06, 2005
Got ADT Troubles?
If you have are having trouble with any ADT related items drop me an e-mail and let me know what kind of difficulties/problems you are experiencing. We are looking to start with some common items (the ones you submit and those other users are having) and help to demystify them for all users.
Tuesday, March 01, 2005
Got trees?
150 photo-real Low Polygon 3D Trees are now available in the Got3d Store. These trees are not your typical “X” plane meshes with the same tree photo on each side. These trees have been precisely modeled for a low polygon, photo real alternative to “heavy” meshes. The average tree face count is only an astonishing 306 faces, which will render lightning fast in your 3d scenes! .MAX and .3DS formats are available.
happy rendering...
The Daily Grind...
Over the past weekend I did get the chance to take the family to see The Greatest Show on Earth.
The show was well done and with a now almost one year old it was even better seeing him get excited to see the animals, clowns and light shows. Climbing the stairs has been the most recent development around the house. You have to watch these kids, they are fast!
This weeks travel adventures have taken me onsite to Pennsylvania (Harrisburg) for a few days to wrap up some ADT customization, then heading back home.
Another pet project for the CAD/ADT community to be unveiled the first week in April...
counting down... 3 - 2 - 1
Thursday, February 24, 2005
A Shave, Haircut and more... well sort of its 3ds Max 7.5
New Features in 3ds max 7.5
Hair and Fur—Based on Joe Alter’s highly regarded “Shave and a Haircut” solution, the hair and fur in 3ds max 7.5 software offers numerous styling and dynamics tools for creating realistic hair and other strand-derivative effects. These include:
- Styling tools—brush tool for combing hair and brushing along complicated contours with “re-comb,” as well as support for clumping and frizz for added realism
- Hair dynamics tools—using the dynamics engine of Shave and the dynamic forces of 3ds max to inherit inertia directly from the Skin or any other modifier’s surface movement
- mental ray integration—fast, memory-efficient and direct rendering using the native mental ray hair primitive
- Hair, plus—instanced geometry can be used as individual hairs to easily create forests, fields of flowers and other landscapes
mental ray 3.4—3ds max 7.5 software will feature mental ray 3.4, mental images’ most current version. Each seat of 3ds max 7.5 will provide access to numerous mental ray 3.4 optimizations, including faster final gathering performance, and fast rasterization for first-generation rays.
Visualization Features—3ds max customers in design markets often require a broad cross-section of 3D and visualization tools. With the subscription delivery of 3ds max 7.5, product designers, architects, inventors and others in this space will have the advanced modeling capabilities offered in 3ds max and Autodesk VIZ in a single package.
- Radiosity Adaptive Subdivision—adds adaptive subdivision to the radiosity plug-in, enabling higher quality, more accurate and more efficient radiosity processing
- Batch render—gives users a solution to quickly render a series of stills from different angles, with the option to change render settings and layers in between views
- UVW mapping improvement—place physically-scaled materials onto objects in the scene more easily and accurately with support for real-world measurements
- Sweep modifier—“Loft” a shape or profile along lines or polylines imported from AutoCAD or line work created in 3ds max, even applying pre-set shapes to simple linework
- SceneState—capture object, layer, material, camera and light information as a "scene state” that can be saved and restored at will
- Autodesk Revit® 7 Interoperability—Autodesk Revit users can now create high-quality images of their models with 3ds max 7.5 by importing/linking a Revit model via the DWG format, and having their scene objects correspond directly to individual Revit objects
- Autodesk Inventor® Interoperability—access the Inventor file option directly within the import tool
- DWF export—convey ideas and share designs by exporting models from
- 3ds max 7.5 for viewing with Autodesk DWF Viewer and Autodesk DWF Composer
3ds max 7.5 software is expected to be available in mid-April to customers in the Discreet Subscription Program.
Want to see a few of these goodies in action? Check out the 3ds max demo videos. (Thanks to Jeff Patton for pointing the updated demo videos out).
Tuesday, February 22, 2005
CG Clearning House
courtesy Max Underground.
happy rendering...
3-D Studio Max Presentation Plug
happy rendering...
Monday, February 21, 2005
Sheet Set (0 dst) Hot Fix
The link to the download is: http://support.autodesk.com/getdoc.asp?id=TS5273141
The issue:
If multiple users make simultaneous modifications to a project, the Sheet Set Template (.dst) can become corrupt. In this scenario, the dst file associated with the project is reduced to 0 KB in size and users are unable to modify existing sheets or create new sheets within this project.
This updated version of the AecProject45.arx file addresses this issue and prevents future instances of this problem.
Be sure to review the readme file before installing...
Internet, who needs a connection
With a week of downtime this past week the speed (or lack thereof) got so bad that I actually now have no connection and 4+ hours on the phone 4 days ago could not get it straightened out. Time is money, so Earthlink if your reading this, thank you for the past 5 years but I am moving on.
Enter the full digital cable package, extended cable, broadband, voice, etc... with no contract. All together this is cheaper than what I am currently paying for my home phone and earthlink service, will let you know how this goes. In the meantime look for an ADT/ABS related post tomorrow.
Wednesday, February 16, 2005
SplutterFish Dev Blog
Looking forward to the release of v2.0... :)
Thursday, February 10, 2005
RPC Creator Pro
Creator Pro users have the ability to reduce the rendering overhead of polygon-heavy geometric models by converting a series of images rendered around the object into a resource-friendly RPC. RPC Creator Pro provides an easy-to-use interface for loading images and the relevant meta data used to create 2D, 2.5D, 3D and 3.5D RPCs. Creator Pro includes such features as an image sequence loader, DXF/OBJ icon importer, meta tag editor, and RPC preview via an integrated RPC ActiveX Viewer.
RPC Creator Pro is available now for US $399. To learn more, visit www.archvision.com/CreatorPro.
happy rendering...
PA - AEC Geek Dinner
Looking forward to seeing you there!
Monday, February 07, 2005
Mechanicsburg PA - AEC Geek Chat
For anyone interested in getting together for an "AEC Geek Chat" (cad, visualization or related; AutoCAD, ADT, Viz, Max, etc...) on Thursday February 10, 2005 drop me an e-mail . We will formulate a plan/location to meet with everyone who responds by Wed. evening.
Also for anyone in South/Central PA, Bill Frederick is starting an AutoCAD Users Group in the York, PA area that you may be interested in attending. This is a great opportunity to get out an meet other cad users in your area with similar interests and to learn more at the same time. For more information contact Bill @ usergroup@jrholley.com
happy cadding...
2005 Architectural Visualization Competition
Calgary , Alberta, Canada , February 1, 2005 CGarchitect.com the leading online magazine for Architectural visualization artists, today announced the launch of the biggest online visualization competition in the CG industry.
“This is the first competition of its kind in the Architectural Visualization industry” said CGarchitect.com founder Jeff Mottle “and for that matter the first competition of its kind in the CG industry” Through a series of challenges and qualifying competitions, spanning the next six months, competitors will stretch their imaginations and skills to demonstrate their prowess in the art of architectural illustration and animation. While the ultimate winner and finalists in the competition will take home amazing prizes, the goal of this competition is to promote architectural illustration and encourage its advancement through community participation and critiques.
The competition will start with an open call for entries. A panel of expert judges will select the top 30 entries to participate in the actual competition. With each challenge the field will be narrowed until the final three have been selected. What separates this challenge from the rest is the range of challenges that participants will be asked to compete in, and the individual critiques that each contestant will receive from the expert judges. The winner will be announced the 4th Annual SIGGRAPH 2005 CGarchitect.com party in Los Angeles in August.
Click here to Enter the Competition Website: http://www.cgarchitect.com/challenge/2005challenge/
The competition is sponsored by the top software, hardware, and CG service providers in the industry, with prizes totaling over $90,000 US in value. The first place winner will walk away with a prize package valued at just over $36,000 including a brand new HP workstation xw6200, configured with an Intel® Xeon™ processor, NVIDA Quadro FX 1300 graphics, 1 GB of memory and a flat panel monitor.
happy rendering...
Sunday, February 06, 2005
Vizdepot Visualization Contest
This is the first CHALLENGE of the Vizdepot Visualization Challenge and requires you to render a specific view of a partial model of the Garden of the The Fine Arts designed by architect Tadao Ando. The goal is to light the model as realistically as possible, texture and wow us with an image.
For more information and to get started with a great scene visit the site here.
good luck and happy rendering...
Friday, February 04, 2005
Maxwell Render
Richard also has some great images and brief overview of this technology on his website.
If you are looking for some great tips/tricks and general know how in using Maxwell check out the following from Metin.
happy rendering...
Simulated Clothing
The Cloth Extension delivers a sophisticated cloth simulation system that gives artists the creative tools to build realistic, film-quality clothing for characters. You can either turn modeled geometry into cloth, or design or import clothing patterns and stitch them together to design full garments.
Here are some of the highlights:
Use clothing patterns as the basis for real-world clothing that reflects both fabric type and clothing pattern.
Define the type of cloth either by setting up its properties or selecting from a list of cloth types, including like silk, cotton, and wool: Clothing will behave as it would in the real world depending on the material.
Build real, tailor-made clothes, not just baggy, draped cloth! You can even create inner seam lines for pleats and vents.
Save and share cloth preset types to drive artist productivity and ensure that clothing is consistent when using the same fabrics on different cloths, characters, etc.
Access most Cloth functions with MAXScript: TDs will be able to script tools to enhance their production pipelines.
Watch the video tutorials (Cloth Extension Parts 1 and 2).
The Cloth Extension for 3ds max 7 is immediately available for download for Subscription members only.
Monday, January 24, 2005
ADT or ACAD object? How to tell...
The command you are looking for is called Visual Audit (AecVisualAudit), and can be found on the CAD Manager pulldown. What you do not have the CAD Manager pulldown? For that you may need to turn this on by going to Window>>Pulldown>>CAD Manager Pulldown.
Note: This command temporarily turns off the display of all AEC Objects as well as text (dtext, mtext), leaders and dimensions. Once started if you press ESC, ENTER or mouse-click you will end the command. For those with a wheel mouse you can zoom in/out and pan to view the non-aec entities on the screen.
happy cadding...
Tuesday, January 18, 2005
EVAUG Meeting - Jan. 2005
EVAUG Meeting: January 20, 2005, at Hanbury Evans Wright Vlattas + Company
(HEWV) Architectural Firm's "Knowledge Cafe", located at 120 Atlantic Street, in Norfolk, Va. between Waterside and MacArthur Mall.
Agenda
6:30-6:50pm - Meet & Greet - We will start the meeting off with some food and drinks. This is a great chance to see old friends and meet other CAD users from area companies.
6:50-7:00pm - Introduction to the Group
7:00-7:30pm - Topic #1 - Veredith Keller will demonstrate the Autodesk Viz 2005's Material Editor. One of the most useful Viz 2005 features is to build realistic materials. We'll develop a new material in this presentation.
7:30-7:40pm - Short Break - This is a chance to chat, eat, stretch and/or carry on a corner discussion.
7:45-8:30pm - Topic #2 - EVAUG Officer Nick Fuller will demonstrate forming and using schedules in Autodesk Building Systems. Schedules are very helpful for estimating costs, and engineering analysis. Nick uses schedules for listing ventilation ducts and diffusers.
8:30-8:35pm - Wrap Up, Prize Giveaways and Dismiss
Also mark your calendars for the February 17, 2005 meeting which should be a lot of fun (check the calendar section of the website for more details).
Looking forward to seeing you there!
happy cadding...
Monday, January 17, 2005
Remove Material Assignments - Part Deux
Great question to accomplish this select the objects you would like to remove the materials from (using any method you like) then type the following into the maxscript listener:
$.material = undefined
Like the last maxscript example we looked at this will leave the materials that are defined in the material editor but what makes this different is that it will remove the material assignment(s) only from the selected geometry in your scene.
Portland Fun
As many of you know I am an avid reader and connoisseur of books. Before leaving for this trip I had coffee with Greg (who was there last month) and he recommended a great book store to visit called Powell's City Of Books. Greg mentioned it was large but not how large, try one city block x 4 stories. This was a dream and sadly I only had a few hours to spend at this location all while drinking a Peets coffee.
For those looking to spend some time browsing with beautiful furniture stop reading the catalog and visit Design Within Reach. I have ordered a few things by mail over the years, but mostly spend the time browsing the catalog but this occupied the remaining amount of my time before heading home.
I cannot wait to get back to the Portland area sometime soon.
Wednesday, January 12, 2005
Saturday, January 08, 2005
Remove Material Assignments
Geometry.material = undefined
This will leave the materials that are defined in your material editor but remove the material assignment(s) for all the objects in your scene.
happy rendering...
Friday, January 07, 2005
Optimizing vertex count
Check out the Express Tool "Overkill", available from the pulldown menu Express>>Modify>>Delete duplicate objects, from the command line by typing "Overkill" or from the command line only by typing "-Overkill".
Under the Lines, Arcs and Plines portion of the dialog box you will find several options such as:
PLINES - Optimize segments within plines
OVERLAP - Combine co-linear objects that partially overlap
END to END - Combine co-linear objects when aligned end to end
happy rendering...
Visualization Blogging Welcome
From Alex's blog:
Life of an Origamy
Welcome to my Blog. This is just a tentative thing, and we'll see how it works out. I may come here once in a while to add new things to it, we'll see how it goes. Meanwhile, enjoy!
Alex Bicalho - www.origamy.com.br/blog
Wishing you a great blog welcome and looking forward to reading more from you Alex.
happy rendering...
Monday, January 03, 2005
Saturday, January 01, 2005
Thursday, December 30, 2004
Asia Pacific Region Relief After Disaster
If you would like to donate to the relief effort, these organizations are equipped to offer both immediate and long term assistance:
Australia: Care AUS, Red CrossUK: Care UK, Red Cross
USA: Care USA, Red Cross Global: UNICEF, Save the Children, Shelterbox
Links above courtesy of Shaan
Our thoughts and prayers go out to everyone affected by this disaster.
Wednesday, December 29, 2004
Tuesday, December 28, 2004
CAD Related Blogs Growing
With the new year coming soon there have been a few others who have stepped up and started blogging recently. Welcome to the blogging world:
The Mad Cadder - Michael Rotolo
Cold Fire CAD
(both of which originate from the Canada)
If there are any others who may have started in the past week let me know if I have not found you yet.
happy blogging...
Saturday, December 25, 2004
Christmas Wishes
We wish you the best as you learn and grow in the upcoming year...
Tuesday, December 21, 2004
Heading back
I also want to thank Melanie Stone for meeting me for dinner at Imo's (I got to try my first St. Louis style pizza). If you have not had the chance to meet Melanie in person yet, here is a picture.
We had a great discussion on cad; past, present and future, as well as some great discussion about AUGI and CAD User Groups, life and more. If you are in the St. Louis area you should try to attend the next Gateway Autodesk Users Group meeting on January 11, 2005.
Here are a few images of the town:
The name in lights is pretty descriptive where this is. =)
This was a morning view from the hotel:
(visualization people take note of the gradient sky)
I have some more business to take care of here in January and plan to venture out further when I return. Any suggestions of places to visit/see in the evenings let me know.
happy cadding...
Thursday, December 16, 2004
St. Louis - Meetup
Location:
Imo's Pizza
2001 Olive Street, Saint Louis, MO 63103
(314) 241-5585
(314) 241-5585 (fax)
http://www.imospizza.com
Time:
7:00pm
Tuesday, December 14, 2004
A blogging welcome
http://tlconsulting.blogspot.com/
Looking forward to seeing more postings from you Tracy and keep up the great work!
St. Louis
These are always very informal sessions, lots of fun and offer a chance to meet other users in your area with related interests. Also for those that are not aware there is a local users group in this area too, but no meetings planned during this timeframe.
Smells like something new around here...
4460 Corporation Lane, Suite 317
Virginia Beach, VA 23462
While not quite up to the level as Joel's office, we have been enjoying the new outdoor scenery and interior decor compared to the previous location. For anyone local that would like to see the space there is an open house tomorrow afternoon, feel free to come by and say hello. I am unable to make it to the open house but there will be plenty of other great folks to meet and of course great food, wine and even some door prizes and other goodies.
I will be posting a few pictures of the new layout later in the week for anyone interested.
Incredible
I was reading Manton's blog recently and he mentioned that ASIFA-Hollywood members recently received the Incredibles DVD screener, while not currently a member of the I will have to wait for this to arrive on DVD with the rest of the world. In the meantime I may try to catch this again in the theater.
happy animating...
Monday, December 13, 2004
Eastern Virginia AutoCAD Users Group - Meeting
Agenda
6:30-6:50pm - Meet & Greet - We will start the meeting off with some food and drinks. This is a great chance to see old friends and meet other CAD users from area companies.
6:50-7:00pm - Introduction to the Group
7:00-7:30pm - Topic #1 - Nick McCully of Rouse-Sirine Associates will cover a broad spectrum of tips and tricks including: Properties Dialog Box (Filter command), Express Tools (Nick's Favorites), Paper Space Tricks, Converting clients drawings to your format, and Text Set Up & Tricks. Learn to work faster, not harder.
7:30-7:40pm - Short Break - This is a chance to chat, eat, stretch and/or carry on a corner discussion.
7:45-8:30pm - Topic #2 - "How NOT to model in AutoCAD/ADT" Through the last few years Mike Taylor has been using AutoCAD/ADT to model buildings and other geometry using a variety of methods. This presentation will cover the many lessons in modeling that Mike has learned the hard way over the years. For beginners and advanced users; this topic will have a lot of great tips and lessons to help you avoid common mistakes and make your modeling life even easier.
8:30-8:35pm - Wrap Up, Prize Giveaways and Dismiss
Mark your calendar! After this meeting, the next one will be on Thursday, January 20 2005. As always, free food and prizes.
Last but not least, thanks to everyone who supports and attends our meetings. The EVAUG would not continue to grow in its current direction without your active participation.
Eastern Virginia AutoCAD Users Group
http://www.evaug.com
Thursday, December 09, 2004
Red Vs Blue
In their words: "We use four Xboxes, four copies of Halo and a PC with a Canopus DV Storm capture card and a bunch of Adobe editing software. Run the video from one of the Xboxes into the capture card and use that as the "camera", the other XBoxes are used for the characters and are run by our puppeteers."
There is some pretty funny stuff (in some cases juvenile humor) they say/do. Download a few videos to watch or to make this even better you should go back and start at the beginning or purchase the DVD's for each season here.
More AU Photos
Thanks again Robin for dinner and the great New Zealand pen.
Shortcuts of Life
Over the years I have learned the ones in AutoCAD/ADT and know a good majority of the ones in VIZ/MAX to leverage the software effectively. I run across users continually who are unaware of the numerous keyboard shortcuts there are. For example did you know that if you have multiple drawings open in AutoCAD you can use the Ctrl + Tab key combo to cycle through the open drawings (think a continuous loop) and if you go past the drawing you want you can always reverse the loop by using the Ctrl + Shift + Tab key combo.
Want a few more standard window's shortcut key combos?
Ctrl + A - Select All
Ctrl + C - Copy
Ctrl + X - Cut
Ctrl + V - Paste
Ctrl + S - Save
Ctrl + Shift + S - Save As (for most programs, those that do not use this should be...) =)
Now I mentioned I have been learning the VIZ/Max key combos (of which there are a bunch) and found a few that you may not be aware of:
Shift + Z - Undo View Change
Shift + Y - Redo View Change
Ctrl + Z - Undo Scene Change
Ctrl + Y - Redo Scene Change
Viewport changes:
P = Perspective
U = User
F - Front
T = Top
B = Bottom
L = Left
C = Camera (changes to a camera selection if more than 1)
V = Select view from list (or keyboard entry)
Alt + W = Maximize/Minimize View
And my personal favorite I did not know until today:
Alt + Middle Wheel Mouse Button is Arc Rotate, no more need to use the icon from the toolbar. This even works in Viz Render!
There are plenty more useful shortcut keys for each of these programs. To learn more you should check the help file and/or the accompanying quick reference card that most of these programs ship with.
happy "quick key" rendering and cadding...
Tuesday, December 07, 2004
Spreading the blogging love
This started with being displayed on the Vizdepot and now available for anyone who wishes to see an animated ticker displaying the latest blog postings in your own HTML page (or other HTML allowable device) feel free to grab and use the following:
happy blogging...
Multi-page DWF Merge
To accomplish this try the following:
1. Open a .dwf document using DWF Composer.
2. Using Windows Explorer browse to your .dwf file.
3. Drag the .dwf file you wish to merge from Explorer to the DWF Composer Navigator pane.
4. Save your file. Done!
For those who do not have DWF Composer you can also accomplish this task as described by Shaan here.
Thanks again Shaan for the tip and happy dwf'ing to everyone... =)
Space Traveler
While there I also got a chance to play with the Space Traveler and fell in techno love (ok it was really techno lust).
This has been great fun and already productive in the first few days of my return from AU. The Space Traveler also works with many other programs, but I found it best to work with VIZ/MAX so far. For those wondering the cool blue lights around the edges are also customizable buttons (8 in total).
This software/hardware also supports many other programs and here are my first thoughts on a few I have used this for:
1. Photoshop - The OTB settings seem strange at first as the navigation is the opposite of the way I think/work.
2. Architectural Desktop - The OTB settings for this are actually based on AutoCAD. While this may not make a difference to most users I found the settings very limiting and clunky, not at all the way it behaved for Viz/Max.
3. Revit - While the drivers do not mention about Revit I thought I would give it a try, no dice. The OTB settings are just not there.
4. Inventor - Okay I admit I am not a regular Inventor user but I have a friend who is and we tested this out on his system and he liked the way it performed.
The team at 3DConnexion said they would appreciate any feedback on the way the sofware interfaces/works for other programs and admitted ahead of time that the settings beyond VIZ/MAX are not complete. I will be submitting my thoughts/wishes to them over the next month as I interface with it more, but thought I would share my current findings as I do love working with the hardware
The price is a bit steep but if you work with VIZ/Max on a regular basis you should give the Space Traveler a trial run.
Friday, December 03, 2004
Rendering Challenge Final Results
November 30, 2004
1. Ged Trias
2. Andrew Schroder
3. Robert Braud
See the results for Day 1 here, thanks to Ted Boardman for judging the entries for this day.
December 01, 2004
1. Ben Rand
2. Beau Finch
3. Lynn Gramam
See the results for Day 2 here, thanks to Chris Bullen for judging the entries for this day.
December 02, 2004
1. Scott Martin
2. Alexander Ximenez
3. Mike Harper
See the results for Day 3 here, thanks to Jim Smell and Paul Aubin for judging the entries for this day.
Many thanks to Steven Papke from the Vizdepot for co-sponsoring the challenge and prizes that were given.
AU Day 4 Recap
The two main areas touched on were Exteriors and Interiors. The first was done using the scanline renderer and the second using and demystifying radiosity for those who may not have had a firm grasp on the subject. One other thought that I thought would be great to share from the Max 7 class yesterday involved the use of changing the large amount of used lights in an exterior scene to using only two mental lights, this made for the same final result in about the same time with a lot less lights to control.
There was so much great content and insight offered by Ted that in addition to the handout I had multiple pages of additional notes/thoughts based on the discussions.
After the final class I ran into Jim (wearing a very cool "will render for food..." t-shirt =) ), and our families ended up on a great walk and lunch over at Paris on the Las Vegas strip. Afterwards we ended up meeting up with Paul for a bit too. Great conversation and for those who are looking to learn/understand how Viz Render and ADT works you should look here for more insight too. Of course you could always hire me too! =)
This was another great AU and it looks like I will be seeing you next year at AU in Orlando, FL.
AU Day 3 Recap
Early this a.m. I attended a Max 7 class called Design Visualization for the Advanced User. This dealt with numerous great tools inside of Viz/Max that will help make your life much easier and also shared a small bit of Mental Ray as well as some Combustion. I have not used Combustion yet, but this looks incredibly powerful!
After this great start to the morning this had me in several different locations throughout the MGM. Along the journey I also learned that the Segways have different magnetic keys and each is pre-programmed to do different things. For those who like speed, the red key is what you want. =) Stopping by the rendering challenge was great as I ran into numerous people along they way including Jim and Stefan from the Vizdepot and numerous others. It was nice to see the renderings being done using Viz and Viz Render by so many people. I will try to get the winners uploaded to the Vizdepot tomorrow.
One more half day of AU then it's over... Not to fret as there is always next year and the classes and events just continue to get better and better.
Thursday, December 02, 2004
AU Day 2 Recap
Lunch was an awesome feast and we got the chance to meet and chat with numerous people. Unfortunately I missed Jim, but did manage to get in touch with Rob and numerous others to chat throughout the day. The afternoon was spent with numerous BIM classes and each offered some great ideas/solutions. The evening was spent with a few parties on-site of the MGM and was great fun getting to meet new people and see a host of other old friend and those we have exchanged converstations through e-mail and in the NG's.
That is a quick recap and Thursday is filling up quite quickly as well.
Wednesday, December 01, 2004
AU - Update Day 1
The Max presentation did not have very much description on what to expect and I was pleasantly surprised by the presentation from Rich and Mike Burmann from Paul Steelman. To start this off they simply started playing an animation with music that was top notch and got everyones attention from the get go. Rich shared his background and his role in creating and helping to grow the 3D visualization department for this company.
In addition to sharing some background on the type of work they do and the tight turnaround time (1.5 weeks) for some of the best animation work I have seen coming from the Architectural Industry but also shared much more about the inner workings and what it takes for them to get this accomplished with everyone involved in the process. Along the way Rich and Mike shared some highly useful tips for keeping their renderings time down to meet these deadlines and shared several tips from their running checklist that everyone on their design team uses. There was quite a few items that I have not heard of before that I hope to share with you as I implement these into my own rendering pipeline.
After this session it was off to take the ADT Certification Exam. This was not too difficult, but I ran into 4 questions that were incorrect according to the question and had to prove this to the gentleman overseeing the exam and they then agreed. One thing to keep in mind for those who may be considering taking this read the questions carefully as the semantics can be tricky in a few areas. All in all it was a good exam focusing in multiple areas. If anyone would like I would be happy to post more about this just let me know.
After finishing and passing this it was off to the Avatech/Vizdepot Autodesk University Rendering Challenge. Upon arriving there were people lined up and rendering away. It was refreshing to see and chat with so many new faces from all over the world; Japan, South Africa, just to name a few. Todays winners will be announced and their work will be displayed on the Plasma screen at the Avatech booth (#800).
now off to get some sleep before tomorrow's classes...
Tuesday, November 30, 2004
AU Opening Day
Well in the past few days I have seen several friends around town and on the MGM floors. Ran into a few Kiwi's along the way (Mike Burke and Robin Capper) as well as many others from here in the states.
As mentioned today is the opening day for general AU attendees. This morning I had the pleasure of taking a 3.5 hour class from the rendering master himself; Ted Boardman. Shortly I will be attending an industry session that should be quite interesting then off to finally take the ADT certification exam.
I will be uploading pictures this evening for those interested. For those already here be sure to check out the "Avatech/Vizdepot Rendering Challenge" at booth 800.
happy rendering...
Friday, November 26, 2004
AU Last Minute Items
1. Comfortable shoes. If you just bought a new pair of shoes this is not the place to try them out for the first time as you do an insane amount of walking. Unless you are like Lonnie and manage to gain full access to a segway. (really I am wishing I had thought of it first)
2. Lightweight jacket/sweater. The environment at AU is great and temperature usually warm while walking around. This is not when you need the sweater/jacket, this is needed when you are attending classes as they tend to run cool. Better to be prepared than frozen stiff.
3. Remember those hard choices you made choosing which classes you wanted to attend? Some classes may not be what you wanted/expected them to be and most instructors let you know at the very beginning what they will and will not be covering. Make sure to have a list of other backup classes you would like to attend and their locations in the building should your class not turn out to be what you expected. It never hurts to have more than 1 backup either.
4. Wi-Fi and anti-virus. - If you are bringing your own notebook to keep in touch and take advantage of the free wi-fi at the convention center make sure to update your anti-virus before arriving. Last year someone on an unsecured machined infected a great many unsuspecting people and closed the wi-fi service down for a day. There is also internet access via machines within the main hall.
5. Keep yourself well hydrated. This tip should begin the moment you read this, seriously.
6. When you arrive Vegas is a very enticing place to be and you are going to be around 4,000 other people who love cad as much as you do; pace yourself. There is nothing worse than letting your first night ruin the rest of your trip and learning.
The next posting will be in route to AU. We are staying at the MGM Grand for those we were unable to get in touch with earlier or you can call my mobile directly. We are looking forward to seeing you there and for those that could not make it there will be plenty of blogging going on from the event. No promises yet but Steve and I are working on some live video feeds from AU too!
The Incredibles
happy rendering...
Names you know
Welcome and we are looking forward to seeing/reading all that Lynn has to share.
Thursday, November 25, 2004
Happy Thanksgiving
Happy Thanksgiving.
Tuesday, November 23, 2004
Utilizing the Watermark
To accomplish this use the following steps:
1. For toolbar lovers go to:
Rendering toolbar > Render Scene > Render Scene dialog > Render panel > Watermark Parameters rollout
For menu lovers go to:
Rendering menu > Render > Render Scene dialog > Render panel > Watermark Parameters rollout
2. Once here choose the "Load..." button and browse to the image you wish to use as your watermark (choose from one of 18 file types).
3. To effectively use the watermark you will want to control the placement and opacity of the image. This can be done by using the checkbox and spinners in the Watermark Parameters. To better understand what each does use the following (from the help file):
Render - When turned on, renders the watermark image in your rendered image or animation. A watermark image must be loaded before it can be rendered. Default=on.
Load - Enables you to select an image to use as a watermark.
Blend value - Blends the watermark image with the rendered image. Values between 0 and 1 determine the opacity of the watermark placed in the rendered image or animation.
Image Top - Specifies the placement of the watermark image. The Image Top spinner enables you to determine the uppermost pixel in your rendered image or animation at which the watermark image will be rendered.
Image Left - Specifies the placement of the watermark image. The Image Left spinner enables you to determine the leftmost pixel in your rendered image or animation at which the watermark image will be rendered.
For those who may be using Max 6 or higher the watermark feature has been removed. You can of course create your own using Maxscript or download one from here. In particular I have been using this one from Bobo. The various blending mode options are a nice bonus too!
happy rendering...
AU - How About A Rendering Contest...
WHAT IS IT?
Avatech will invite participants to join in on a fun, interactive event - Avatech's Daily Rendering Contest during Autodesk University, Nov. 30 - Dec. 3, 2004 at MGM Grand Conference Center. Designers, engineers and architects who want to strut their stuff can participate in the contest at the Avatech Booth #800.
HOW DOES IT WORK?
Four laptop workstations will be set up with Architectural, Civil or Mechanical models. Each participant has 20 minutes to complete an already created model. Basic models and a set of materials that they can pick from to place on the model are already included. They can use Viz Render with ADT or Civil 3D, Inventor, Revit or Viz to produce the renderings. Then they set up the lighting and camera and at the end of the 20 minutes they must stop the rendering process. At the most, there will be about 4 renderings created each ½ hour of the show.
WHO WINS?
Participants must fill out a submission form. Judges, who are instructors at the conference that specialize in visualization, will view the renderings each day and determine the daily winners. Each set of winners will be posted on the plasma screen the following day.
WHAT ARE THE PRIZES?
First of all, each participant gets a T-Shirt. Avatech will give away 1st, 2nd and 3rd prizes daily, for a total of 9 prizes. Daily 1st place winners will receive MP3 players.
HOW TO PARTICIPATE?
Participants should simply come to the Avatech booth and get rendering!
happy rendering...
AU Bound
The "will render for food... " group (Shannon, Dylan and I) will be arriving and staying from Saturday to Saturday at the MGM Grand. For fun we recently got a few shirts printed up for AU that says "will render for food..." if you see this shirt feel free to come up and say hello.
See you at AU!
Master Viz Render
There are a few sample items available for you to download and review; including a great water example tutorial (and cool night scene). While you are browsing the site be sure to look at the appendix information as there are some great goodies hidden here.
Also if you plan to be at AU Jim and Paul are co-teaching a Viz Render class as well as signing books at the Authors table on Tuesday evening.
happy rendering...
Sunday, November 14, 2004
Top 10 Cool Computing Utilities
With changes in hardware like this I tend to evaluate what software to install to keep the machine running lean and myself productive. Here are my favorite Top 10 computing utilities.
1. Microsoft XML Notepad - If you are looking for a great low cost solution for editing .xml files and keeping them well structured then look no further.
2. CutePDF Writer - Create PDF documents on the fly - for Free! If you just need to create a PDF, but do not need all the bells and whistles this is a great utility. This works for all windows based programs (CAD, Word, Excel, etc…)
3. JAlbum - I mentioned this program before and still find it a great asset in my graphic work. From photoalbums to FTP publishing and more.
4. NewzCrawler $24.95 - As you may know from my past blogging I love RSS feeds and this is a great way to access and organize them.
I tend to think of Screen and Web camera capture software as similar so here are two I use:
5a. Webcam32 $39.95 - This is a nice utility that not only can be used for still webcam images but also video push/pull via website or ftp. There is quite a bit that this software can do beyond that as well.
5b. ScreenCam - This is what I use to show screen captures on the blog window periodically of what I am working on. It has a great ftp upload feature and can be set on a timer and more.
6. Network Stumbler - If you work with wi-fi a good detector is invaluable. This is also great for sys admins to help find rogue networks. I typically fire this up to find available networks to websurf while traveling.
7. Skype - You have heard of VOIP, here is a name that is catching on. Basically it works like this if you want to call other people on their computers or phones you can use Skype to make calls all over the world (I recently had a conversation with a friend in the UK from the states free of charge).
Here are two invaluable programs from Techsmith . Great software at a great price:
8a. SnagIt - Capture screen images, text and printer output from your Windows PC. If you have used the windows print screen to get screen captures wait until you try this, I use this for documentation and/or just showing someone how a feature works
8b. Camtasia - Great for quickly creating professional-looking videos of your PC desktop activity. Anyone can Record and create a full-motion video tutorial or presentation, in real-time, and publish it in the format of their choice. No multimedia or programming experience necessary! This is great for tutorials or just to simply show someone how a feature works by seeing the exact steps you are taking to perform it.
9. Aquadock - I mentioned this one before but it is still super cool. If you are or know a Macintosh user you may have seen the Apple Docker. Here is a similar version but brought to the PC world. This one always makes people jaws drop when they see it in action the first time.
10. Konbalulator - I cannot begin to fully explain what this software full does as it can be anything. If you are looking to create your own widgets that is pretty easy to do via javascript and .xml too.
Though I ended up with more than 10 so far this is one (or two) of the coolest utilite(s) of them all:
11a. Desktop Sidebar - Much like the Konfabulator above this can be almost anything, but within the confines of a single bar. If you have seen longhorn you may recognize the concept. Though I have not been using this as long as the one below I have found it to be a good replacement as my personal favorite has been slowly progressing.
11b. SmartBar XP - Similar in many respects to the one above this has been my favorite for the past 6 months, but sadly development has slowed to a snails pace.
happy computing...
Thursday, November 11, 2004
MSN Search Beta
If you wish to test this out try the following:
http://beta.search.msn.com/
Also if you are a blog/rss reader the following may interest you as well:
http://blogs.msdn.com/msnsearch
For those in other parts of the world try the following list:
Australia: http://beta.search.ninemsn.com.au
Austria: http://beta.search.msn.at
Belgium - FR: http://beta.search.fr.msn.be
Belgium - NL: http://beta.search.msn.be
Canada - EN: http://beta.search.sympatico.msn.ca
Canada - FR: http://beta.search.fr.sympatico.msn.ca
Denmark: http://beta.search.msn.dk
Finland: http://beta.search.msn.fi
France: http://beta.search.msn.fr
Germany: http://beta.search.msn.de
India: http://beta.search.msn.co.in
Italy: http://beta.search.msn.it
Japan: http://beta.search.msn.co.jp
Malaysia: http://beta.search.msn.com.my
Netherlands: http://beta.search.msn.nl
New Zealand: http://beta.search.xtramsn.co.nz
Norway: http://beta.search.msn.no
Singapore: http://beta.search.msn.com.sg
South Africa: http://beta.search.msn.co.za
Spain: http://beta.search.msn.es
Sweden: http://beta.search.msn.se
Switzerland - DE: http://beta.search.msn.ch
Switzerland - FR: http://beta.search.fr.msn.ch
UK: http://beta.search.msn.co.uk
US - EN: http://beta.search.msn.com
US - ES: http://beta.search.latino.msn.com
happy searching...
Sunday, November 07, 2004
Racing around in circles
If you remember riding go-carts as a child and are looking for a way to race (bump) others, this is about the closest most of us will get to Nascar. Since it was so much fun we are headed back this tuesday evening if you are interested in joining us on the track.
happy racing...
Wednesday, November 03, 2004
Maxin Out
Speaking of characters there are a couple of cinematic reels that may want to check out (thanks to MaxUnderground for pointing these out):
Blur Studio's CG Cinematic for Relic's "Warhammer"
Blizzard Entertainment's CG Cinematic for "World of Warcraft"
happy rendering...
Monday, November 01, 2004
DWG on Linux
As you know I work with Linux a bit here and there and ran across a beta for Linux that may interest those who are looking to use the power of cad on a Linux platform. Currently it looks like the supported flavors of Linux include Red Had, Suse and Java Desktop, downside is it currently only looks to work with Wine at this time.
My plate is full the next few weeks, but I hope to get to this soon.
happy cadding...
Back from Halloween
More coming later...